In this trick it is necessary to differentiate very well if you are creating a new city or if it is already advanced, because the use of the tickets is very different.
When starting a new city it is essential to use the banknotes you get to expand the commercial buildings, expand the storage (when there are few items missing to increase it), and expand the trade depot with more available slots.
The commercial buildings are necessary to generate elaborated products (starting with construction and hardware); the storage is very important to expand it because of the importance it has in the development of the game and of your city; the trade depot is essential to perform the trick of the coins, and to exchange products with gamers of your club.
However, when a city already has a certain progress, instead of explaining what to do with the banknotes, it is better to know what NOT to do with the banknotes, always in a generic context. NEVER use banknotes in the manufacture of raw materials, that is to say, NEVER, did I say NEVER? Neither use them to accelerate commercial buildings products (try to be a little foresighted and try to save them for this reason). Another place where you should not use the bills is to remove products from your trade depot due to lack of space (for that, create a new slot in the trade depot but do not waste them for this reason). You should also be proactive here and never block yourself.
And, in general, do not use the SimCash in things that "are not permanent", such as productions, acceleration of commercial buildings products, etc., spend better in things that will last, such as slots for the trade depot, expansion of commercial buildings slots, even decorative items that give you extra inhabitants, and similar things.