Advanced Trick
Organized Attacks are used to maximize points for each attack in a War.
Ataque Organizado sencillo del club en Batalla de Clubs en Simcity BuildIt

Each moment of a War in Simcity BuildIt requires a different strategy. It is possible to attack in a disorganized way, and in an organized way. And, independently of this way of attacking, there are other types of attacks (Pack, Massacre, etc.), which are available in the advanced tricks section only for registered users on the web.

In organized attacks:

  • the points of an attack are maximized;
  • you attack faster under normal circumstances;
  • each gamer manages his attack better according to the conditions of the moment.

 

Rules to make an organized attack (to make an organized attack is not an obligation, but if you join one, you must follow some rules to make it go as well as possible):

  • Whoever sets the jackpot, commands and organizes. He is called Captain of the attack.
  • Anyone making another type of attack during a War MUST read the chat so as not to hinder this type of attack.

Attack steps:

  1. Whoever sets the jackpot, indicates it and asks, "I have jackpot, anyone to attack?"
  2. Answer the gamers who want to participate saying the number of damage that have the attacks that will put WITH THEIR AVAILABLE ENERGY.
  3. The Captain organizes and chooses rival city for the attack.
  4. Check that all the gamers are ready.
  5. The attack is carried out in order.

 

How an attack is organized:

The captain will set up something like this:

 

  • jackpot indicates the start of the attack;
  • all attacks between "jackpot" and "overkill" are thrown at the same time (simultaneously), as soon as the jackpot is displayed in the chosen opponent's city;
  • finally the last attack is performed

 

An example that clarifies everything:

There are 3 gamers (gamerA, gamerB and gamerC).

  • The gamer A (gamerA) will be the captain, who is the one who wants to put the jackpot. He also has a 3 damage attack.
  • Gamer B (gamerB) has a 6 damage attack.
  • Gamer C (gamerC) has only an 8 damage attack.

 

The captain organizes the attack, which could be:

This attack means that gamer A sets the jackpot and an attack of 3, gamer B sets an attack of 6. Both gamers make their attacks simultaneously once the jackpot is set. And finally, gamer C finishes off with his attack of 8.

 

Important notes:

  • The only player who must wait for the sequence to finish is the player who finishes off, the other gamers ALWAYS attack at the same time.
  • As a general rule, the strongest attack is left for last, although there are circumstances that may not.

 

What an example like the above looks like in chat (sequence):

Gamer A: I have jackpot, anyone to attack, I have 3 damage.
Gamer B: Me, I have 6 damage
Gamer C: Me, I have 8 damage
Gamer A:  I organize...
Gamer A: gamerA jackpot, 3, gamerB 6, overkill gamerC 8
Gamer A: RivalX, ready?
Gamer B: Ok
Gamer C: Ok
Gamer A: Go

 

(and the attack is performed in order)

 

Abbreviated form in the chat of the same example (sequence):

Gamer A: I have jackpot, anyone to attack?
Gamer B: 6
Gamer C: 8
Gamer A: gamerA jackpot, 3, gamerB 6 overkill gamerC 8
Gamer A: To RivalX, ready?
Gamer B: Ok
Gamer C: Ok
Gamer A: Go

 

As you can see, almost all the text is ignored. When a gamer puts a number, it is already indicated that he is interested in participating, and it is also understood that this number indicates the damage of his attack.

In addition, the captain also ignores his number because as he is the one who organizes the game he doesn't need to put it, although if he indicates it, it is clearer for the gamers, especially the one who has to finish off the game, who must wait.

 

A more complex example

There are 3 gamers (jugA, jugB and jugC).

  • The gamer A (jugA) will be the captain, who is the one who wants to put the jackpot. He also has a 2 damage attack.
  • Gamer B (jugB) has a 3 damage attack and another 10 damage attack.
  • Gamer C (jugC) has a 3-damage attack and a 2-damage attack.

The captain organizes the attack, which could be:

This attack means that player A sets the jackpot and a 2 attack, player B sets his 3 attack, and player C sets a 2 damage attack and a 3 damage attack. All 3 perform these previous attacks simultaneously once player A sets the jackpot. And, finally, player B finishes off with his attack of 10.

 

Another example (with one exception)

There are some attacks that do not have a fixed damage or that are special, this is the case of "grating from the sky" (usually called variable), patoapocalypse and power deity. These last two are seen in separate tricks. The following example is with someone who has variable.

There are 3 gamers (jugA, jugB and jugC).

  • Gamer A (jugA) will be the captain, who is the one who wants to put the jackpot. He also has a 6 damage attack.
  • Gamer B (jugB) has a 3 damage attack and another attack that produces variable damage.
  • Gamer C (jugC) has only a 3-damage attack.

The captain organizes the attack, which could be:

This attack means that player A puts up the jackpot and a 3 attack, player B puts up his 3 attack, and player C puts up his 3 damage attack. All 3 perform these above attacks simultaneously once player A sets the jackpot. And finally, player B finishes off with his variable attack.

Why is the variable put at the end?

It is not a rule but, given the randomness of the attack (it can be 4, 6 or 8), it is better to place it at the end of the attacks.

 

Organized attacks in several phases

Each phase of an organized attack corresponds from the time of the attack until the opponent is closed (under shield). If you open with a shield buster (breaker), it will be another phase until you close again.

Each wave starts with wn: where n is the phase number: w1 is wave 1, w2 is wave 2, and so on.

The shield buster (sb) attack is usually called a breaker, and it is necessary to know how many are available to know how many waves the attack will consist of. It is usually organized by the Captain of the attack.

An example (this time with 6 cities: Karnak, Chupichi, Avi, Quim, Nibiru, and Sit):

The same example of the previous attack in 3 waves, this time recorded on video: